![]() Enemies only drop gold, herbs, or orbs to replenish health. You do not gain experience with your only stat growth (HP) coming from blue crystals. It is very obvious that Shining Wisdom follows the Zelda mold. This is the game’s biggest missed opportunity and hurts it tremendously. Even allowing you to cycle items with L + R would have gone a long way toward making the game more playable. All of the other buttons are relegated for the inane dashing method which is stupid. Switching items to attack or solve puzzles happens every few seconds and grows annoying fast. ![]() You build up a large volume of items and equipment and all of these are used with the C button. The game only uses three buttons, more than likely as a remnant of its Genesis roots. But this fact is incredibly evident in the game’s interface. You can see this in its visuals which are less than impressive. Shining Wisdom began life as a late generation Sega Genesis title. Oddly enough Sega of Europe handled the European localization and as such is closer to the Japanese original. Character personalities have also been changed and not always for the better. It is an odd choice and one that hurts the game a little. Unfortunately these connections are not evident as Sega would not let Working Designs reference anything in the games localization. Story wise Shining Wisdom takes place many years after Shining Force 2 and makes many references to prior games. Although the cast of characters is small they exhibit a lot of personality. The story is simple and charming thanks to the localization. When the Princess Satera is kidnapped by the Dark Elf Pazort to summon a demon to destroy the world Mars now has his chance to follow in his father’s footsteps. With his passing his son Mars now trains to be a knight. ![]() Sir Giles is the legendary hero who once saved the kingdom of Odegan long ago. It has its flaws that mostly stem from the move to another platform but is still charming enough to be worth playing in the end. One of their earliest attempts at experimenting with genres was Shining Wisdom. For every Shining the Holy Ark and Shining in the Darkness there are numerous turkeys like Shining Force Neo that are less than stellar. However every time they stray from that genre we end up with mixed results. Sega continually knocks it out of the park with the Shining Force tactical Rpgs. Developer: Sonic Software Planning Publisher: Working Designs Release: 06/27/96 Genre: Action RPG
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |